Do this again, but make leg.l the child of hip. Select upperleg.l and then shift+select leg.l, and press ctrl+p to make upperleg.l the child of leg.l. It's a good idea to use the same names I do to avoid confusion, since I will refer to the bones by name. Select the tip of the newest bone and snap it to the cursor. Now select the points at the hip joint and the ankle joint, and snap the cursor to the selection. Snap your cursor to the root of this chain (shift+s) and add a bone. In side view, move points and extrude them until your chain looks like this. In front view, place the cursor and add a bone. Don't point the bone upward at some odd angle, we need to be able to roll the hips easily, and to that end, we will place the bone horizontally. You have to have a bone for the hip, and it needs to stick out of his front or his back, so take your pick, because they both look bad. In the begging, after a small introduction to Face Action Coding system and some advice on organizing the work, I will walk you through the process of sculpting necessary expressions. In Object Mode, press alt+r to clear the rotation. In this course, Ill present to you my workflow of creating realistic Face Rig based on shape keys. We will build the legs from the side view and arms from the top view.Ĭenter the cursor (shift+c) and add an armature. But in the meantime, we will use vertical legs and horizontal arms. Once Blender can easily allow the user to roll the bone to align with a roll target, then I'll edit this tutorial for that. If he's not, you will have headaches trying to deal with bone roll angles. To make everything with the armature easy to deal with, we're going to make our character in the crucifix pose.
Only make your rig as complex as it needs to be to allow for the types of actions you need.
Assigning a mesh to be deformed by an armature is not rigging.Ī rig should always be designed for the types of animations your character is going to be performing. It's important to note that an armature is not a rig, but a rig can be an armature. If you think you already know what a rig is, then you probably need to read the definition of "rig" and "rigging" before we get started.